Recently, the VR industry has seen the debut of two highly anticipated headsets: Samsung’s Galaxy XR and Valve’s Steam Frame. Just like the headsets from other tech giants like PlayStation and Meta, both the Galaxy XR and Frame share share a key design philosophy: inside-out tracking. As these tech giants embrace this approach, it’s clear that inside-out tracking is becoming a major trend in the next generation of VR devices.
What Is Inside-Out Tracking?
Inside-out tracking uses cameras and sensors built directly into the headset to determine the user’s position and orientation. Instead of relying on external base stations, the headset's cameras “see” the environment around you and calculates your movements accordingly. Learn more about the differences between outside-in and inside-out tracking here.
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Cheaper and simpler setup; no need for external sensors or cables
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Future proof; no reliance on availabity of third-party accessories
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Improved portability; ideal for standalone devices
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Cleaner play space; less hardware, fewer wires
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Less sensitive to occlusion (e.g. People walking in front of the base stations)
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Plus, we can use SLAM tracking cameras for hand-tracking
Why Inside-Out Tracking Is Rising
At the same time, modern computer vision algorithms have significantly improved tracking accuracy, and tracking cameras become both better and more affordable, narrowing the gap with traditional systems.
The Other Side of the Coin
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Low-light environments
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Fast or extreme hand movements
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Precise motion capture for simulation-grade experiences
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Part of an ecosystem with e.g. Lighthouse tracked controllers and body trackers
For professional users who demand sub-millimeter precision, outside-in tracking still holds the edge.
Pimax’s Hybrid Vision
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The Pimax Crystal series offers inside-out tracking for everyday use, combined with optional Lighthouse base station support for those who need higher tracking accuracy.
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Our upcoming Pimax Dream Air continues this philosophy, combining lightweight, standalone convenience with uncompromising PCVR fidelity through DisplayPort. Users can choose both a Lighthouse and SLAM tracked version.
How Pimax does it:
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First off, base stations are becoming harder to find. Valve has stopped producing them, and their upcoming headset won’t rely on them either. In many regions, users are already struggling to get their hands on base stations. And even when they’re available, they add extra cost to your VR setup.
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With SLAM tracking, you don’t need to drill holes in your walls or mount external hardware just to get started. That’s especially important for a small-form factor headset like Dream Air SE. It’s a headset you might want to use in your living room, your gaming room, or even take with you on the go. The headset does fit in your bag. But Base stations? Not so much!
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And that’s exactly why many global partners choose Pimax headsets for offline events. It’s plug-and-play. No setup hassle, no additional equipment required. Just immersive VR, anywhere you need it.
SLAM tracking is already on par with base station accuracy and we’re confident it will surpass base station tracking in the future. Just look at the latest headsets from Meta, Apple and PlayStation. They're all using inside-out tracking.

