Today in our Progress Update:
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Dream Air SE Launch Event Recap
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Pimax Global Roadshow 2026
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Pimax Play 1.44.1
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Dream Air & Dream Air SE STP files
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Pimax Play Current Known Bugs
Pimax Progress Updates is our bi-weekly column in which we share important bits for Pimax users. For questions or comments, reach out to a Pimax representative on Discord or OpenMR, or contact us via our support page.
Dream Air SE Launch Event Recap
In case you missed the event, here's the recap!
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Final look of Dream Air SE
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Specifications
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First impressions from Martin and Alex
The Dream Air SE will debut at the Simracing Expo in Charlotte:
https://pimax.com/blogs/blogs/pimax-to-debut-dream-air-se-at-simracing-expo-charlotte
Pimax Global Roadshow 2026
Wanna check out the latest Pimax product lineup in New York, Paris, London and Brazil?

Pimax Play 1.44.1
New update is live.
Highlights in this release:
• Added floating window rendering scale settings
• New device diagnostic tool for easier troubleshooting

• Improved SLAM relocalization stability
• Improved controller tracking stability
• Fixed OpenComposite compatibility issues
• Fixed several wake-up and connection related issues
Firmware updates are also included for Dream Air, Dream Air SE, and Crystal Super.
Full patch notes: https://forum.openmr.com/t/pimax-play-1-44-1/43091/3
Dream Air & Dream Air SE STP files now at Printables

https://www.printables.com/model/1720260-dream-air-dream-air-se-face-interface
Pimax Play Current Known Bugs
Since the initial launch of Pimax Play, we’ve gone through many bugs and received a lot of feedback from our users.
We’d like to hear more from you about any issues you’re currently experiencing. If we’ve missed anything, please feel free to comment at: https://forum.openmr.com/t/pimax-play-current-known-bugs/43093
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We're still working on improvements to Smart Smoothing as well as Quad Views implimentation
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We're working on to add a checkbox option for enabling/disabling the Pimax overlay, re-enabling the auto-IPD feature, and vertical FOV crop feature.
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We're also aware of the 8KX and Nvidia compatibility problem, and working on this together with Nvidia.

